In this video we introduce the concept of world, local and object space in Maya.
In this video we will cover how rotations work in Maya and some of the pitfalls that come about from that, such as gimbal lock, and how to deal with it.
In this video we will cover how to make spline controls in Maya. Not so much on how to hook them up to drive a rig, but mostly just various ways to make spline controls for your rigs.
In this video we discuss how to set up the Local Rotation Axis of your joints to get logical control out of your skeleton.
In this video we cover how to make a skeleton for your character in Maya. In this lesson we cover how to build and position your skeleton, how to orient the LRAs, and the naming convention so easy mirror and name changing.
In this lesson we cover how to make an IK leg that's driven by a reversed FK joint chain to get the best of IK and FK motion from your foot and leg.
In this lesson we cover how to make both an FK arm rig and an IK arm rig for our character and swap back and forth between either rig.
In this lesson we cover how to set up an IK back using the IK Spline tool
In this lesson we will cover how to rig up the head in Maya, including how to aim the eyes and setting up the facial controls.
In this video we cover how to rig up our hands to a single control in Maya while attempting to simplify the build using scripting.
In this video we take some of the final steps to finalize and organize our rig before we skin weight it.
In this video we cover the basics out how to skin weight our model to our rig and the best methods to block out our character.
In this video we cover how to start adding blendshapes to your character, and so potential ways to hook up controls to drive those blendshapes.
In this video we cover how to make or limbs stretch by hooking up some controls built for measuring scale to the scale of our joints.
In this video we go over how to set up a rig with FK/IK blending on it to have FK IK matching so when we switch which mode we are in the arm stays in place. We will cover how to modify our existing rig for this as well as the mel script to do this. This set up also account for name changes that occur through things like referencing and importing the rig.
In this video we cover how to animate something so it can be picked up in a scene. We will use parent constraints to allow an object to follow whatever we want.
In this video we learn how to import audio to sync up with your animation too and how to bring in a video as an image sequence to either rotoscope or use as reference while animating.
In this video we cover how to reference on file into another. Once the file is referenced in, if you update the source file, that update will appear in all the scenes that file is referenced into.
In this video we will cover the basics on how to create a looping walk cycle animation.
In this video we start to cover how to set up shaders and lights for rendering, as well as using some Final Gather and Ambient Occlusion.